The global cloud gaming market is poised for significant growth, with an estimated value of USD 12.6 billion in 2024 and a projected compound annual growth rate (CAGR) of 42.7% during 2024–2030, reaching approximately USD 107.2 billion by 2030.

Key drivers of this expansion include the increasing penetration of the internet and the widespread adoption of smartphones, which facilitate easy access to cloud-based games. The rollout of 5G services across multiple countries is particularly impactful, offering higher bandwidths and lower latency that enable seamless streaming of extended reality (XR) games. Additionally, the growing popularity of social media games on platforms like Instagram, Facebook, and Reddit contributes to the rising demand for cloud gaming services.

Key Insights

  • Device Segmentation: Smartphones are anticipated to be the leading revenue generator, accounting for approximately 40% of the market share in 2024. This dominance is attributed to the cost-effectiveness of mobile gaming and technological advancements such as augmented reality (AR), virtual reality (VR), and 5G integration. The preference for mobile devices is further driven by the high costs associated with continuously upgrading PCs and consoles to maintain optimal game performance.
  • Service Type: Video streaming services are expected to dominate the market, holding a 70% share in 2024 and exhibiting a CAGR of 43.2% during the forecast period. The elimination of the need for additional hardware and the ability to access and play games from any platform with reduced latency make video streaming an attractive option for gamers. Major players such as Shadow, GeForce Now, LiquidSky, and Vortex are supporting this trend by developing platforms that enhance the gaming experience.
  • End User Analysis: Casual gamers are projected to hold the largest market share in 2024, driven by the increasing number of individuals engaging in gaming as a leisure activity. The availability of a wide range of freemium games, which are free to play with optional in-game purchases, contributes to this segment's dominance. Meanwhile, avid gamers are expected to experience the highest growth rate, as gaming becomes more than a hobby for this group, leading to a greater likelihood of engaging with premium games and subscription-based services.
  • Regional Trends: The Asia-Pacific region is set to lead the market, with a 40% share in 2024 and a remarkable CAGR of 48.5% during the forecast period. This growth is driven by the increasing adoption of smartphones, expanding internet connectivity, and the rapid deployment of 5G networks in countries such as China, Japan, and South Korea.
  • Technological Advancements: The deployment of edge data centers presents significant opportunities for the cloud gaming market. These facilities, located closer to end-users, reduce latency and enhance data transmission speeds, thereby improving the gaming experience. Additionally, edge computing minimizes the transfer of sensitive information to central data centers, aiding compliance with stringent data security regulations.

Competitive Landscape

The global cloud gaming market is characterized by fragmentation, with several players launching new products, acquiring companies, and forming partnerships to maintain a competitive edge. The low market entry barriers, due to the minimal hardware setup required for developing video games, have led to an influx of regional IT vendors. Notable companies in this space include Amazon Luna, Blacknut, Google LLC, NVIDIA Corporation, Tencent, Ubitus K.K., and Sony Group Corporation.

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Pramod has around 7 years of experience in market research and consulting services for healthcare industry. He holds varied experience in market sizing and forecasting with varied models, competition landscape, consumer behavior analysis, opportunity analysis, product/company benchmarking, data mining and others.
He has successfully delivered multiple projects on go-to-market strategies, pricing strategy, price point analysis, Business Expansion, market entry and exit, share analysis and others. Prior to joining P&S Intelligence, he worked with different research companies, including Transparency Market Research and MarketsandMarkets Pvt Ltd.
Some of the projects delivered by him include Scar Treatment Market, Skin Replacement and Substitutes Market, and Energy-Based Aesthetic Devices Market.

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